IConCMT 2019
The second International Conference on Creative\Media/Technologies (IConCMT) takes place at the St. Pölten UAS from 26 to 28 November 2019 and offers exchange in several established research areas in the field of digital media technologies.
Over the course of three days, various formats and the research communities behind them will enter into dialogue with Lower Austrian researchers.
All Around Audio Symposium
Products – Applications – Environments
The fifth edition of the All Around Audio Symposium discusses current trends and developments from the perspectives of sound and music.
The symposium is not only addressed at industry experts but particularly encourages researchers and designers from other fields to participate in identifying new trans-disciplinary intersections and fields of interest for future collaborations and serves as a networking opportunity.
- No.1: Marian Weber (IEM at Graz University of Music and Performing Arts): "Auditory Contrast Enhancer"
- No. 2: Fabio Kaiser (Rohde Acoustics Salzburg/Vienna): “VR Demo of Variable Concert Hall Acoustics; Amadeus Acoustics, Neko Nata”
- No. 3: Martin Rumori (sonible GmbH, R&D Software): “smart:plugins”
- No. 4: Katharina Vogt and students of Sonic Interaction Design (IEM at Graz University of Music and Performing Arts Graz): ”Drinking Reminder”
- No. 5: Masterclass Augmented & Virtual Reality (St. Pölten UAS): “Poltergeist Bootcamp” – A Virtual Reality 1v1 game where the goal is to create more chaos than your opponent
- No. 6: Michael Crombach (Vienna): four selected audio plays
- No. 7: Sabine Breitsameter & Natascha Rehberg (Darmstadt University of Applied Sciences): soundscape & environmental media lab
The fifth edition of our trans-disciplinary symposium All Around Audio will take place on Wednesday, November 27th 2019 within the 2nd International Conference on Creative Media Technologies. The symposium will as well be part of the International Week at the department Media and Digital Technologies. Therefore, it is particularly (but not at all exclusively) addressed to our Erasmus partners. In order to fulfill the teaching requirements of Erasmus+Teaching Mobility, the symposium will be offered as an optional course for students of our Bachelor and Master Programs.
Presentations (15 min + 5 min discussion each) as well as sound installations and demos will take place from 8:50h to 16:15h including lunch and coffee breaks. In collaboration with the International Week of the university, there will be a networking dinner at a local restaurant for all presenters, conference and international guests in the evening (starting at 19h).
Considering current developments, such as Industry 4.0, Augmented and Virtual Reality, Games, Ubiquitous and Cloud Computing, BigData, Mobile Applications, Digital Healthcare, eMobility, or SmartCity, the introduction of the iPhone in 2007 was a major step towards the Internet of Things as it has been proclaimed by technology pioneer Kevin Ashton in 1999. The design and functionality of applications and devices has vastly changed since, and with it the contexts and environments around audio, the term embracing anything related to acoustic creation and auditory perception.
One of the most challenging tasks brought into play by these new technologies in regard to aspects of audio is the decoupling of the cause-effect relationship of sounding events. Not only do devices such as smart phones and tablets pursue an universal design approach without any specific attributes in terms of their functionality (other than mp3players with distinctive operational buttons), with the emergence of eMobility the creation of artificial sound environments has even become a vital task. By the loss of physical acoustic causality on the one hand and an increasing demand for individuality (cf. also to the lot-size-one paradigm of Industry 4.0) on the other hand, completely new chances and challenges have arisen for audio researchers and designers in order to develop physical (e.g. sounding matters, haptic devices) and virtual interfaces as well as to re-design acoustic environments, in an informational, atmospheric and also in an artistic sense.
Although audio has not abandoned its status as a standalone discipline, its trans-disciplinary participation at the conception and design of products and environments has become more and more essential. In this sense, All Around Audio is not only addressed to specialists of the audio domain but particularly encourages researchers and designers from other fields to participate in the symposium in order to identify new trans-disciplinary intersections and fields of interest for future collaborations and building a scientific network. Therefore, participants of any field, even touching aspects of audio only peripherally, are invited to give short presentations on either their fields of interest or on their visions about the integration of audio in their specific topics. Besides audio domain experts (such as acoustics, acoustic ecology, music, auditory display), we would be very happy to encourage researchers and designers from fields such as, but not limited to, interaction design, product design, gaming, city planning and development, architecture, electrical engineering, computer science, digital healthcare, medical technology, traffic, mechanical engineering (to name just a few) to share their insights and expertise.
If you are interested to participate and contribute to this – at least we may say so for the previous years – inspiring event with a presentation, installation or demo, please send me an informal email until September 30th.
We would be very happy to welcome you in November,
best regards,
Michael Iber (michael.iber@fhstp.ac.at) and our recently founded St. Pölten UAS Student Section of the Audio Engineering Society (AES)