IConCMT 2024
The 6th International Conference on Creative/Media Technologies promises to be an enlightening and enriching event, offering a comprehensive programme filled with engaging presentations, interactive workshops, and thought-provoking discussions. We look forward to welcoming you and exploring the exciting developments in these multidisciplinary domains.
For the upcoming conference, several areas have been identified as focal points, emphasising the emerging challenges within the realm of media and digital technologies. The first area includes participatory culture, cultural heritage, open data, and hybrid public spaces. We invite submissions that explore the processes of digitalisation and hybridisation of culture, the technological and ethical issues, as well as regulatory practices. We are open to artistic interventions as well.
Additionally, the intersection of visualisation, artificial intelligence (AI), state-of-the-art media production, and storytelling will be a key area of focus. This interdisciplinary approach seeks to unravel the possibilities and implications arising from the integration of these fields. For example, in the context of AI and media production, visualisation plays a crucial role in presenting complex data, patterns, and insights. State-of-the-art media production refers to the use of cutting-edge technologies, techniques, and equipment in creating immersive media content. This includes advancements provided by AI in filming, editing, visual effects, sound design, and other production elements. In relation to storytelling, AI can help analyse audience preferences and behaviours to create personalised narratives or adaptive storylines.
Climate change communication patterns will also receive special attention during the conference. Understanding how to effectively communicate the urgent need for environmental action is paramount, and IConCMT aims to provide a platform for researchers and practitioners to explore innovative approaches, techniques, and strategies in this crucial domain.
Finally, immersive education paradigms will be explored, recognising the transformative power of immersive technologies in revolutionising education. By examining the latest trends and advancements in this area, IConCMT hopes to inspire educators and researchers to harness the potential of immersive technologies to create engaging and effective learning experiences.
Programme 2024
Thomas Weibel: The Antikythera Mechanism: Virtual Reality as an Hypothesis Checking Tool
Kasra Seirafi: Transforming Museum Collections with Next-Level Mixed Reality: the MR_XPLORE Project
Isabel Pina: Cinema in the (Stereoscopic) Photography of Paz Dos Reis – Aesthetics and Visual Experiences
Julian Salhofer and Vrääth Öhner: Reimagining Pixilation for Virtual Environments
Sarah Jane Pell: STELLAR CORPUS: From live motion capture to immersive data visualisation in a CAVE2 uniting altered gravity-movement relationships.
Lea Helle-Van Kuren and Esther Doré: In these rooms: On the spatial praxeology of the informal support group Alcoholics Anonymous (AA)
Moritz Meister: Mood Tracking & Mental Health Apps: Social Contexts and User Perspectives
Julia Boeck and Alexander Rind: easyBiograph: a digital tool for biographical diagnostics in social work
Sabine Lehner: Anthropomorphization in human-machine interaction. Findings from a current research and development project about a speaking robot for assistive purposes
VRinMotion - Expanding Stop-Motion in Virtual Environments
Franziska Bruckner, Matthias Husinsky
Language: English
Igal Lifshits and Dennis Rosenberg: Artificial intelligence in nursing education: A systematic review
Marco Sonnberger: Digital Assistance in Angiography: Assessing the Speed and Usability in Accessing Information of Standard Operating Procedures with a Large Language Model Enhanced Chabot Versus Conventional Paper Printouts – a Randomized Pilot Study
Patrick Kramml: Enhancing health education through chatbots: A comparative assessment of response quality to health-related queries
Patrick Proier and Jürgen Hagler: Virtual Reality Visualization of Motorbike and Rider Interaction using Motion Capture and Unreal Engine for KTM's online 3D-Product Configurator
Poster Session
Students of our master study programmes Interactive Technology (MIT), Digital Design (MDD) and Media Production (MMP) present their exposés of their master thesis. Get to know the diversity of ideas from our aspiring academics. Discuss the scientific questions, goals and methods used and give us feedback on the planning and the results so far in a scientific discourse. The posters will be held partly in German, but the discourse can of course take place with the students in English.
The posters will be presented in three groups of 20 people each. We start each group with a short elevator pitch. Afterwards there is always time for discussions before the next group starts.
Miguel Angel Crozzoli and Thor Magnusson: Dark Sonification: An Interactive Multimodal Exploration into the Heart of Data
Jana Stadlbauer: How to capture sound perception? Ethnographic approaches to an ephemeral phenomenon and its (im)material dimensions
Maria Catarina Paz and Raquel Barreira: Music of the subsurface: Sonification of site-specific datasets of ground penetrating radar to enhance connection between citizens and regional identity
Szymon Aleksander Piotrowski and Magdalena Piotrowska: The Art of Collaboration: Integrating AI in Electronic Music Production
Mathis Nitschke: Designing for Deep Listening: A Case Study on Orchestral Soundwalk Apps
Miku Fujimoto, Xinru Zhu and Kayoko Nohara: Sonification Analysis Method by Utilizing Translation Strategy
David Feilacher, Sabine Lehner and Andreas Jakl: Robust Dialog Design for Emergency Situations with AI-Based Voice Assistants
Jamilya Nurgazina, Florian Taurer, Alexandra Anderluh, Stefan Killian, Christian Jandl, Thomas Moser, Lukas Weiss, Elisabeth Mayrhuber and Manuel Pfitzner: Digital Product Pass Concept for a Soy Supply Chain: Solution Design and Data Usage Perceptions
Ashutosh Arora and Tanvi Saxena: Real-Time Hand Pose Extraction for Human-Computer Interaction Using Computer Vision
Yuxin Zhang and Hanxi Li: Flooding and social impact- Case of 2021 extreme flooding in Zhengzhou China
Lena Baumgartner, Stefanie Größbacher, Kurt Fellöcker and Peter Judmaier: Integrating drug safe use and harm reduction techniques into a story based digital game
Alexander Rind and Julia Boeck: easyNWK: a digital tool for ego-centered network diagnostics in social work
Julia Boeck, Pi Bohlbro and Yuying Ba: Hospital Discharges in Austria: An Interactive Dashboard Creation